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Track

Dirt

Turf

Track

Dirt

Turf

Arlington

320 meters

300 meters

Longacres

280 meters

280 meters

Atlantic City

280 meters

280 meters

Laurel

300 meters

300 meters

Aqueduct

340 meters

340 meters

Louisiana

300 meters

Bay Meadows

300 meters

280 meters

Meadowlands

300 meters

300 meters

Barton

380 meters

Monmouth

300 meters

300 meters

Belmont

300 meters

320 meters

Mountainer

280 meters

280 meters

Calder

280 meters

280 meters

Nad Al Sheba

600 meters

600 meters

Canterbury

300 meters

260 meters

Northland Spec

160 meters

Churchill

380 meters

340 meters

Oaklawn

340 meters

Deleware

280 meters

240 meters

Penn

280 meters

280 meters

Del Mar

280 meters

240 meters

Philadelphia

280 meters

280 meters

Ellis

340 meters

340 meters

Pimlico

340 meters

340 meters

Emerald

280 meters

Remington

300 meters

300 meters

Fair Grounds

400 meters

400 meters

Retama

280 meters

280 meters

Fairplex

180 meters

River Downs

280 meters

280 meters

Finger Lake

280 meters

Rockingham

280 meters

280 meters

Fort Erie

280 meters

280 meters

Sam Houston

280 meters

280 meters

Garden State

280 meters

280 meters

Santa Anita

300 meters

300 meters

Golden Gate

300 meters

300 meters

Saratoga

340 meters

340 meters

Gulfstream

280 meters

280 meters

Suffolk Downs

280 meters

280 meters

Hastings

160 meters

Tampa Bay

300 meters

Hawthorne

380 meters

380 meters

Turf Paradise

280 meters

280 meters

Hialeah

320 meters

300 meters

Turfway

300 meters

Hollywood

300 meters

300 meters

Woodbine

300 meters

Keeneland

260 meters

380 meters

Woodlands

300 meters

Break Indicators

Break indicators must not exceed 1 length behind the leader in the first call.

  • Use the last 3 races  ( B1 = first call last race ) ( B2 = first call second too last race ) (B3 = first call third too last race)

  • Break indicators in the last race ( B1 ) is considered much stronger than a break indicator in the second to last race ( B2 ) and a break indicator in the second too last race ( B2 ) is considered stronger that a break indicator in the third too last race (B3 ).

  • When a horse shows a break indicator and finished close to the winner ( within 4 lengths ) we consider that the horse has already ran his race and may not be ready for another 4 to 6 weeks.

  • If the horse show a break indicator and finished ( 5 to 8 length ) behind the winner, we would consider him to be a strong contender to win the race if he is the only horse that has a break indicator in the up coming race.

Example below   

  • Horse A has two break indicator a B1 and B2. Both are in our 1 length margin, 1st / hd and 4th / 1/2. In his B1 race he finished 7th and 8 length behind the winner which is in our 5 to 8 length margin. He would be considered a strong winner if he is the only horse with a break indicator.

Horse

Past Performance

Indicator

A

1st /hd  

3rd / 2 

6th /8 

7th / 8

B1

4th /1/2  

1st / hd 

4th / 3  

4th / 3  

B2

Longshot break indicators

  • If a horse is the only one that showed a break indicator in a race, and it occurred in the third too last race ( B3 ) and the horse ran poorly, ( 5 to 8 length  behind the winner ) in its last three races, we would consider him to be a good longshot.

  • A B3 is a very good indicator, and most of the public never notice the potential it has to offer. You may suffer a number of losses before hitting, but when you do, your previous investments is generously recovered.

(Example below)

  • Horse D has one break indicator ( B3 ) 2nd / 3/4 which is in our 1 length margin. In his last three race he finished 9th by 6 length, 8th by 7 length and 7th by 8 length which are all in our 5 to 8 length margin. He would be considered a good winner if he is the only horse with a break indicator.

Horse

Past Performance

Indicator

D

9th /7   

9th /11   

9th /14   

9th / 6

11th /8

9th /12  

8th /13   

8th / 7   

2nd /3/4 

4th /5    

5th / 7 

7th / 8    

B3   

Workout indicators Table  

Track Condition

2f

3f

4f

5f

6f

7f

8f

Fast Track Time

23 3/5

35 4/5

48 3/5

1:01 3/5

1:14 4/5

1:28 1/5

1:41 4/5

Off Track Time

25

37 2/5

50 2/5

1:03 3/5

1:17

1:30 3/5

1:44 2/5

Example below            

  • In a nine horse field A, B, C, qualifying trials. A had one, B had three, and C had two. The horse with the most indicators usually proves most productive. Horse C was going at good odds but it is not advisable to wager on a horse to win three consecutively.

Horse

Past Performance

Indicator

A

5th / 5 

5th / 3  

5th / 4 

5th / 4

5th / 8 

5th /11

4th / 3  

2nd /1

4f ft :47 3/5

W

B

7th / 3   

7th / 7 

7th / 4  

8th / 3

4f ft :46 3/5      2f ft :23 2/5      5f ft 1:00 4/5               

WWW

C

4th     

2nd    

1hd 

1 / 2

3rd  

2 / 1/2 

1hd     

1 / 4   

5f ft 1:01    5f ft 1:01 2/5                                                 

WW

Order of importance of breaks and workouts indicators combined.

BBBWW

Three breaks and two workouts

BBBW

Three breaks and one workouts

BBB

Three breaks

BBWW

Two breaks and two workouts

BBW

Two breaks and one workout

BB or BWW

Two breaks or one break and two workouts

BW or WWW

One break and one workout or three workout

B or WW

One break or two workout

W

One workout

Example below   

  • In this field A, B, C, were the only horses with indicators. B appeared to have the weakest indicator with only one break, hence we would eliminate him first. A and C share almost equally, if we are to conclude that a break is about equivalent to two workouts, as illustrated in the table above but A might have already ran his race with a 3rd / nk we would have to go with C.

 

Horse

Past Performance

Indicators

A

                                 

.

.

1nk  

1nk 

1st / 1 

3rd / nk

B1

.

2 /1 

2nk

5th / 2 

6th / 3 

B2


B

3nk 

3rd / 1 

6th / 5 

7th / 8

B1

.

4th / 2 

3rd / 3 

5th / 4 

5th / 5  

.


C

5 / 4 

6th / 7

6th / 7

7th / 6  

.

.

3rd / no 

2nd / nk

4th / 4

4th / 5   

B2 WW

.

4f sl :50 3/5      6f ft 1:01

.

Race Grading System

In this system we will use the racing form. We will give each race a point value, race 1 = 1 point, race 2 = 2 points, race 3 = 3 points all the way up to the feature race. All races after the feature race will be given 3.5 points.

Example

Race 1

Race 2

Race 3

Race 4

Race 5

Race 6

Race 7

Race 8 feature

Race 9

1 point

2 point

3 point

4 point

5 point

6 point

7 point

8 point

3.5 point

Using the racing form we will only use the last three races no matter the distance or off track. Add the point value of the last three races which will not exceed 3 x your feature race. Let's say that the #1 horse has the highest total points which is 18, we will give a three point spread. We will use all the horses with 15,16,17, and 18 points, discarding the rest of the horses. Out of the horses with the value of 15,16,17, and 18, we will pick the horse that were 1st, 2nd, or 3rd, in both the first and second call of his last race and discarding the rest. The remaining horses we will use to wager on.

Angles & Angle Players

1) Long Shot Angle

  • This long shot angle requires the past performances. It is based on an increase in weight. To be L.S. spot, the horse must have looked terrible in his last two races, But instead of getting weight taken off under the conditions, for his poor showings, he is being brought back today at a higher weight than the last two races that he did so poorly.

  • The reason might be that  the trainer knows his horse has come to form as a result of the tightening he got in these two, or maybe the last race. There are other ways for a horseman to judge sharp form than the manner in which his horse finished recently. So he's anxious to capitalize on this sharp edge. He Takes the first race in the condition book in which his horse will fit. He may even have selected it because of the high weight his horse will have to carry, knowing the horse to be a good weight-packer when sharp. And those two bad races plus a boost in weight should keep the two-buck bettors off in droves, hence an even better longshot price.

2) Mutuel Poll Angel

  • This is a tote board angel. but requires a little advance work. The bettors works with Consensus which is include in the Racing Form. He markes these Consensus horses on his program as "A" "B" "C". He simply stands close enough to win mutuel window so as to be able to hear the numbers called out as the better back their hunches or their judgement, or as they do in most cases, the Consensus of opinion of the public selectors. Every time the bettor hears a number called out he markes a vote opposite the horse name in pencil. He continues this until he has marked a hundred votes. Then he compares the odds on the tote board to the votes on the poll he took. If one of the horses is bet substantially below what his straw poll indicates it should be, then he concludes a gob of smart money has been bet on this played-down nag, probably through the $100 window, which is never used in taking the poll. He then goes along with the smart money, but he plays to place, for the smart money, he figures, is stable money.

3) Disqualification Angel

  • This type of player has to have patience for there aren't too many of these spots. He has a play only when he finds a horse that won his last race but was disqualified and deprived of the win purse. The idea here is that the trainer will do everything in his power to hold the horse together until he can send him out again to collect a purse to replace the one taken from his grasp last time. They do seem to bounce right back with surprising regularity.

4) Odds Wagering Angel

  • Assuming that you are in the class of a $2 better, a very simple plan to follow is to bet the amount of the odds shown on the tote board. If the horse is going at 2:1, bet $2 ; if going at 4:1, bet $4 ; if going at 12:1, bet $12. Avoid the situation where your wager leaves you with nothing to win and everything to lose.

Recommend odds or better on these types of bets.

  1. Betting on a horse to win two consecutively. 6 to 1 or better.

  2. Betting on a horse which won his second to last race to win today. 8 to 1 or better.

  3. Betting on a horse which won his second and fourth to last race to win today. 9 to 1 or better.

  4. Betting a horse which won his second and third to last race to win today. 11 to 1 or better.

  5. Betting on a horse to win three consecutive races. 13 to 1 or better.

1600 Meter Betting System

The 1,600 Meter Horse Racing Plan

  • Take races of 1,600 meters only. (Also applicable are races of 1,575 meters through to races of 1,625 meters.)

  • Do not make selections for Maiden races.

  • Races must consist of no more than fifteen starters.

  • Make selections for Saturday meetings only. (Selections may be made for mid-week meetings if you wish although they do have a lower strike rate.)

The Next Step

  • Look at horse number-1 in the race. If it is in the top three in the betting market it is the selection. If not;

  • Look at horse number-2 in the race. If it is in the top three in the betting market it is the selection. If not;

  • Look at horse number-3 in the race. If it is in the top three in the betting market it is the selection.

  • If numbers 1, 2, or 3 are not in the top 3 in the betting market, then there is no bet in that race.

How To Bet

  • After making a selection by applying the above rules, bet straight out if the price is 2/1 or under, and bet each-way if the price is over 2/1. Use the betting market that is supplied in your morning newspaper.

 

Dutch Betting on three horses for a return of $10.00

Odds

Return

Amount to Bet

3 -1

$10

 $3

7/2

$10

$3

4 - 1 or above

$10

$2

Dutch Betting on three horses for a return or $20.00

Odds

Return

Amount to Bet

3 -1

$20

$5

7 / 2

$20

$5

4 - 1

$20

$4

9 - 2

$20

$4

5

$20

$4

6

$20

$3

7 - 1

$20

$3

8 - 1

$20

$3

9 - 1

$20

$2

Dutch Betting on three horses for a return or $50.00

Odds

Win %

Return

Amount to Bet

3 - 1

22%

$50

$13

7 / 2

21%

$50

$12

4 - 1

20%

$50

$10

9 / 2

18%

$50

$10

5 - 1

17%

$50

$9

6 - 1

14%

$50

$8

7 - 1

13%

$50

$7

8 - 1

11%

$50

$6

9 - 1

10%

$50

$5

10 - 1

9%

$50

$5

11 - 1

8%

$50

$5

12 - 1

8%

$50

$4

13 - 1

8%

$50

$4

14 - 1

8%

$50

$4

15 - 1

6%

$50

$4

16 - 1

6%

$50

$3

17 - 1

6%

$50

$3

18 - 1

6%

$50

$3

19 - 1

6%

$50

$3

20 - 1

5%

$50

$3

21 - 1

5%

$50

$3

22 - 1

5%

$50

$3

23 - 1

5%

$50

$3

24 - 1

4%

$50

$2

Horse Money Earn-Ability

  • Take the total number of races the horse finish in the money this year and dividing it by the amount of money he earn will give you the class of the horse. Using this as a system for betting, This will pick about 29% winners bets, 47% place bets, 63% show bets.

  • Most of these will be top favorites.

  • If the horse did not run this year then use last years stats, this will not be as accurate if there is a long layoff.


Disclaimer: Horseracingbc  is not responsible for the content  and accepts no liability for any financial loss.